A summary above, taken from comments on the evaluation feedback at the end of each workshop.
And from a teachers perspective?
"A huge thank you for coming in today - the kids absolutely loved it and the Headteacher caught me after school to say that children had gone up to them in the playground after school to enthuse over what they had done today!"
"Thank you for all your work today. It was great; the kids and teachers thoroughly enjoyed the workshop. Hope we can organise something again."
We're confident that the 'Internet of Curious Things' can be a catalyst for more data-driven activities in school, and we're supporting teachers through a PD programme to be able to share approaches and best practice.
For some, that's extending projects across the STEM disciplines or collaborating on creative projects with colleagues outside of engineering and computing.
This term we've also been working with the CAS Manchester team and contributed to their recent CAS Girls day with some workshops for Y7 and Y8 students. A great event with lots of opportunities for shared projects with students and adults collaborating.
Now it was the turn of staff at ASML in Eindhoven to consider environmental change using the power of flight. Envirosense was used to connect the kites to the surrounding environment and become data collection nodes through flight.
Over the day, the Women@ASML community led teams of staff to design, build and test their own connected kites.
And of course to lead the first test flights during the afternoon!
Enviro Hack with Wigan STEAM
Feb. 21, 2018, 9:41 p.m.
Great to be collaborating with the team at Wigan STEAM again, and this time with a 2 day Enviro Hack Challenge for STEAM Teens.
The Pioneers worked in teams to research, design and prototype digital making projects to make the world a better place.
They collaborated with peers and Wigan Council volunteers to identify areas to help others living in the borough and with an environmental focus that included:
'No Cold, No Mould' - Eradicating fuel poverty for the elderly by measuring room temperature and humidity and setting alerts at the point where research says they impact on health.
Wildlife protection projects linking to nature conservation work at the Wigan Flash Reserves with temperature and motion sensors.
'Sun Sense' - Protecting the health of others based on the number of melanoma cases diagnosed in Greater Manchester each year with a UV sensor detection project.
Activities stemmed around wearables to prototype with smart sensors and explore data collection in extreme temperatures, so the fridge and heaters soon became test areas as groups considered possible routes of tech for change. At this point you might sense adult nerves, but results were grand and the tech stood up to it's tests :)
Next steps included the wider local and national picture as we examined possibilities with bigger data collected in a dashboard such as Invent Things.
Using the State of the Borough data from Wigan Council we talked about using the students' same code and Envirosense boards to connect to the Invent Things portal and share more projects collectively. A great example of the 'Internet of Curious Things' supporting local communities to make positive change.
Fundamental to challenge planning with Wigan STEAM were opportunities to introduce the groups to real world problem solving with further role models. Volunteers attending from Wigan Council came along with a wealth of knowledge and experiences to share around open data, technology and engineering.
We incorporated a People Like Me activity into the second day of Enviro Hack to explore future employment opportunities and interest areas within the STEAM disciplines.
Digital Making with The Ada Show at the Luminate Festival, Oldham
Feb. 17, 2018, 9:40 p.m.
We collaborated with The Ada Show again for the recent Luminate Festival in Oldham.
We're celebrating Illuminate Festival early with @AdaTheShow and their fantastic workshop! We're getting to grips with sewing circuits, LEDs and conductive thread as we make our very own light up masks! pic.twitter.com/RehDeBOiZ8
In November 2017 the group collaborated to build lantern installations for the Bolsover Parade at the castle, using Codebug and LEDs to illuminate the entrance for visitors. Stunning displays shown on the video below, if you didn't get chance to see them:
This time the girls worked in pairs to link heritage with STEAM to produce light boxes inspired by a visit to Bolsover Castle.
It's been a busy couple of weeks sharing and learning through the creative tech communities and contributing at events. Understanding the value of partnerships and collaborations has given us amazing opportunities with latest projects and plans moving forward.
Snippets below from some recent activities.
Andrew attended the Discover Shift symposium in Macclesfield on 13th February, and contributed to one of the panel discussions. Celebrating the pilot year of SHIFT, the cross sector symposium explored the convergence between the arts and digital, highlighting activities and themes developed throughout Cheshire East.
Community Change Makers: Improving the air that we breathe
Jan. 29, 2018, 6:54 p.m.
Our Awards for All bid to The Big Lottery Fund has been successful and we’re taking ‘Invent Things’ to Leeds!
Funding means that we’ll be bringing communities together across the city and immersing intergenerational groups in a series of imaginative and hands-on digital workshops to improve their own health, wellbeing and local environment. The focus will be on air quality, with communities collaborating to shape their own futures and drive changes towards a healthier outlook.
Groups will collaborate to identify an area to target for cleaner air and use digital making skills to ‘make it happen’. They'll be taking data-driven decisions to help change behaviours and measure the impact on the quality of air around them.
Updates about ‘Sense and Sense Air-bility’ projects will be shared on the Invent Things portal with blog posts showcasing progress and ideas that can be used by other groups - in Leeds and with the wider Things Network community.